EMBERSWORN GET UPDATES
The four Emberbound, the Ashblade, the Veilrunner, the Stormweaver and the Gravecaller, in a ruined cathedral under the dead sun

A dark-fantasy action RPG

EMBERSWORN

THE SUN DID NOT SET. IT WAS PUT OUT.

LAUNCHES 1 November 2026

In the game

FOUR CLASSES · FIVE REALMS · ONE LAST FIRE

Recorded from the game: the Stormweaver in the Drowned Vault, frost and chain lightning. Muted.
  • Four classeseach as a hero or a heroine
  • Five realmstheir floors laid out fresh each visit
  • Five guardiansand a film for every fall
  • Launch day1 November 2026 · get updates

The Quenching

SIXTY YEARS AGO

Sixty years ago the light went out of Vaelmoor in a single afternoon. They called it the Quenching. Nobody agrees on what did it. Everyone agrees it is still hungry.

What is left of the light, people carry. A coal in a cage. A lamp of bone. Warmth you can lose. They call the survivors Emberbound, and the ones the dark got to first the Unlit.

Nine people still live at Lasthearth, around the last fire anyone managed to keep. They take turns not sleeping.

This morning the Hearthwarden took a coal from the ring and put it in your hands, which she has never done for anyone.

You have the last good coal from the last good fire. Walk out with it.

A coal carried in an iron cage, from the prologue film
A coal in a cage. From the prologue.

Four ways to carry a light

THE EMBERBOUND

Four classes, each as a hero or a heroine. Name yours and walk out.

The Ashblade heroine, painted

CLOSE · HEAVY · UNBOTHERED

ASHBLADE

A greatsword, and fury.

Wardens who walked into the Ashwood fire on purpose to see if it would take them. It did not. Something of it stayed under the skin.

HOW SHE FIGHTSWalks in. Hits the biggest thing. Gets angrier the longer it goes on.

STARTS WITH
REND · CLEAVE · EMBER CHARGE
EARNS ON THE ROAD
WARCRY · EMBER LEAP · HOOK AND DRAG
FIGHTS ON
FURY
The Stormweaver heroine, painted

RANGED · FRAGILE · LOUD

STORMWEAVER

Lightning, frost and falling fire.

With no sun to draw on, the Weavers went up instead and took the weather. It is a poor substitute and it is entirely enough.

HOW SHE FIGHTSKills at distance, folds if cornered, and owns the room when it works.

STARTS WITH
ARC BOLT · CHARGED BOLTS · RIME BURST
EARNS ON THE ROAD
CHAIN LIGHTNING · VOIDSTEP · SUNFALL
FIGHTS ON
MANA
The Veilrunner heroine, painted

FAST · PRECISE · SPITEFUL

VEILRUNNER

Twin daggers and poison.

The only people who stopped fighting the dark and studied it instead. They move the way it moves. It has not forgiven them for it.

HOW SHE FIGHTSIn, four hits, out, and the bill arrives a second later.

STARTS WITH
TWIN FANG · VENOM FAN · TUMBLE
EARNS ON THE ROAD
SHADOW STEP · UMBRAL VERDICT · SEVERED SHADOW
FIGHTS ON
FOCUS
The Gravecaller heroine, painted

SLOW · FRAIL · NEVER ALONE

GRAVECALLER

The dead, raised and walking in front of you.

The Hearth keeps the living warm. Nobody asked it about the dead, so the Gravecallers did. What answers is cold, clumsy and entirely obedient.

HOW SHE FIGHTSWeak on its own. Every body on the floor is another pair of hands, and the floor fills up.

STARTS WITH
GRAVE BOLT · BONE SPEAR · GRASP OF THE BURIED
EARNS ON THE ROAD
RAISE THE UNLIT · GRAVE COLOSSUS · THE LONG PROCESSION
FIGHTS ON
MARROW

THEN CHOOSE AN ORDEAL. It lasts the life of the character.

  • WANDERERThe dark is patient with you.
  • VETERANIt has noticed you.
  • NIGHTMAREIt knows your name.
  • UNLITYou are already one of them.

Five acts · five guardians

THE ROAD THROUGH VAELMOOR

The floors are laid out fresh each time you go in, and every act ends with its guardian. A guardian is warded until you break what feeds it.

  1. The Cinder Waste, from its act film

    ACT ONE

    THE CINDER WASTE

    the road beneath the sand

    Ash and sand swallowed the old caravan road. Sandstone walls still mark its courtyards, and kiln chimneys rise from dunes that never cool.

    GUARDIANTHE CHARRED SHEPHERDhe still counts them

  2. The Ashwood, from its act film

    ACT TWO

    THE ASHWOOD

    a forest that stopped burning

    Eleven years of fire and every trunk still standing, black to the heartwood. The road through it is the only road there was. The hamlets along it were not evacuated; they were simply left.

    GUARDIANTHE IRONROOT WARDENkeeper of the burnt trail

  3. The Drowned Vault, from its act film

    ACT THREE

    THE DROWNED VAULT

    where the names were hidden

    The Keepers wrote down the true name of every living thing and sank the library so the dark could not read it. The dark learned to swim.

    GUARDIANNAMELESSthe eleventh keeper

  4. The Ashen Span, from its act film

    ACT FOUR

    THE ASHEN SPAN

    a city on a bridge over a hot chasm

    Eight thousand people lived on this bridge because the chasm below it still glowed. They were warm right up until the end.

    GUARDIANGRAVELOWthe bridge-eater

  5. The Sunless Throne, from its act film

    ACT FIVE

    THE SUNLESS THRONE

    the furnace beneath the world

    The road breaks into black islands over a molten sea. A temple stands across the fractures, built from the sky that fell.

    GUARDIANTHE QUENCHERvessel of the long dark

What the road holds

THE GAME

  • The Charred Shepherd, from its film
  • The Ironroot Warden, from its film
  • Nameless, from its film
  • Gravelow, from its film

EVERY GUARDIAN FALLS ON FILM

Narrated films open every act, and every guardian falls on film. The last is cut for your own hero.

The five: the Charred Shepherd, he still counts them; the Ironroot Warden, keeper of the burnt trail; Nameless, the eleventh keeper; Gravelow, the bridge-eater; and the Quencher, vessel of the long dark.

Watch the prologue
The gear screen: the paper doll, stats and the bag

GEAR YOU CAN SEE

Five rarities, six item sets, relics taken from guardians, and gems for the sockets. Rare and better weapons, helms, gloves and boots show on your hero, and legendary and set pieces glow.

The forge brings an old favourite up to your level.

A companion fighting at the heroine's side in the Cinder Waste

COMPANIONS

Garrick Voss the sellsword, Soot the cinder hound, Mother Hesk the hedge-witch and Kestrel the scout. One walks beside you at a time, and they get back up when they fall.

A bounty: Soot the cinder hound, chained to a post and guarded

BOUNTIES

A named elite, a guarded strongbox or a captive, somewhere off the main road. Most companions are found at the end of one. Rescue the captives and they come to live by the fire.

A puzzle room in the Drowned Vault, its braziers lit

PUZZLES

Braziers lit in the right order, weighing stones, weeping statues. The answer is never written beside the puzzle: find the clues hidden around the room and work it out.

  • Maerin CoalwrightMaerin Coalwrightcoalwright
  • Old VessOld Vesskeeper of names
  • Tilda AshTilda Ashapothecary
  • The HearthwardenThe Hearthwardentends the fire

LASTHEARTH AND THE CARAVAN

A ring of stones around a coal that has not gone out in sixty years. Nine people still live here. They take turns not sleeping. As the road opens they travel with you, to a new fire in every act: Maerin forges and cuts gems, Tilda brews your flasks, Old Vess keeps the names, and the Hearthwarden minds a chest your heroes share.

  • BUILDS

    Three branches of talents for every class. At level 8 you swear an Oath that opens your branch's deepest skills, and you can save a whole build to swap back to later.

  • THE ASHEN ATLAS

    After the Quencher: ten ranks of expeditions down the roads you have already walked.

  • MADE FOR TOUCH

    A floating or fixed stick, hold to attack, left-handed controls, and a HUD you can drag and resize. Colour-blind modes, text size, reduced flashing and reduced motion.

  • NO ADS

    Your saves stay on your device. The Android app plays offline; the story films stream when you are connected.

The films

IT TOOK AN AFTERNOON

EMBERSWORN tells its story in painted, narrated films: one to open the road, one for every act, one for every guardian's fall, and a last one cut for your own hero.

This is the first of them.

With sound. The preview is muted.

From the game

SCREENSHOTS

Captured from the game itself, at phone and tablet sizes.

  • The Ashblade heroine surrounded in the Cinder Waste, Cinderstorm burning
  • Lasthearth at night: the great fire and the folk of the camp
  • Choosing a class: the painted Ashblade heroine
  • The Ashblade heroine in combat, Cinderstorm burning
  • The Ashblade heroine among the Unlit in the Cinder Waste
  • The Stormweaver in the Drowned Vault: Chain Lightning and a frost burst
  • Chain Lightning into the Ironroot Warden
  • The Ashblade's skill tree, with a talent's detail

The last good coal

WALK OUT WITH IT

EMBERSWORN launches on 1 November 2026. Leave your email and we will write when the fire is lit.

Testing on Android. Before launch, EMBERSWORN is being tested on Google Play by invitation. To be invited, write to hello@embersworn.com with the Google account your phone uses. Already invited? Join the Android test.

Hire The Robots

Made by

HIRE THE ROBOTS

EMBERSWORN is made by Hire The Robots. Follow the work on YouTube.